Cybernetics - Art - Design

Celebrating the 40th anniversary of Cybernetic Serendipity


Taken from The Arch:

“Like most pioneers, when the young 24 year old Hungarian painter Nicolas Schöffer went to Paris in 1936, it’s not likely that he could have imagined he was embarking on a journey to become one of the most important artists of the twentieth century.

Known today as the Father of Cybernetic Art, Schöffer’s career spanned more than 5 decades and explored painting, kinetic sculpture, architecture, urbanism, town planning, music, theater, film and video; his research and theory produced 11 books, ten of which were published.

Schöffer’s lifelong pursuit of Dynamism in his works was influenced by the philosophies of the Constructionist Movement that developed in the early part of the twentieth century, and further inspired by the works of Norbert Wiener. Schöffer believed that art must utilize the technology and materials of the time and he applied Wiener’s theories on cybernetics to illustrate a level of interactivity within his creations that the world had never before seen.

In 1985, Schöffer lost the use of his right hand, as a result of a stroke, but his work continued as he explored new research in Graphic Poetry “Choreographics” was an example of this and explored the feelings of surface with his left hand. and in 1988 “Ordigraphics “ new research with his left hand on the Macintosh computer on which colour has been added by hand, and the Ordicols (collages including small computer graphic pieces) are considered priceless drawings.

The inaugural launch of the Second Life Gallery is being held in conjunction with an real life exposition of 30 of these computer graphics and collages called ORDIGRAPHIC, COLLEOGRAPHIC and ORDICOL which are being presented for the first time at the the Gyula Nagy Gallery in Lovas, Hungary.”

Thanks to Lucinda for bringing this to our attention.

Whatever one may feel about Second Life as an occupation, cultural phenomena, business venture or artistic medium, there is no question that it offers a means of connecting to new audiences via shared virtual experiences.

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Kuja Comment by Kuja on September 22, 2008 at 12:16pm
Thanks for posting it. I don't understand the detractors of SL... It is perfect for reenactments.
Kuja

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